Source: player.jsdoc

/**
 * Static methods for the Player API
 * @namespace {Class} Player
 * @example Player.methodName([ arg1[, arg2[, ...argN] ] ]);
 */

/**
 * @memberof Player
 */
function addItemCreativeInv(int1, int2, int3) {}

/**
 * Add a specified `quantity` of a specified item or block `id` to the player's inventory.
 * @memberof Player
 * @param {int} id       - the item or block ID
 * @param {int} quantity - how much to add
 * @param {int} damage   - the damage value of the item
 * @example
 * // sticks anyone?
 * addItemInventory(280, 64, 0);
 */
function addItemInventory(id, quantity, damage) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function addExp(int) {}

/**
 * @memberof Player
 */
function canFly() {}

/**
 * @memberof Player
 */
function clearInventorySlot(int_) {}

/**
 * @memberof Player
 */
function getArmorSlot(int_) {}

/**
 * @memberof Player
 */
function getArmorSlotDamage(int_) {}

/**
 * gci
 * @memberof Player
 * @return {number} id
 */
function getCarriedItem() {}

/**
 * gcic
 * @memberof Player
 * @return {number} quantity
 */
function getCarriedItemCount() {}

/**
 * gcid
 * @memberof Player
 * @return {string} data
 */
function getCarriedItemData() {}

/**
 * @memberof Player
 */
function getDimension() {}

/**
 * return the player's native entity object id (*NOT* the same as {@link EntityType})
 * @memberof Player
 * @return {number} the player's entity id
 * @example
 * // suicide is painless...
 * Entity.setHealth(Player.getEntity(), 0);
 * @see {@link Entity.getYaw} for a more detailed example
 */
function getEntity() {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function getExhaustion() {}

/**
 * Get the player's experience
 * @memberof Player
 * @since BL 1.10.4
 * @return {int} the experience level
 */
function getExp() {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function getHunger() {}

/**
 * @memberof Player
 */
function getInventorySlot(int_) {}

/**
 * @memberof Player
 */
function getInventorySlotCount(int_) {}

/**
 * @memberof Player
 */
function getInventorySlotData(int_) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function getLevel() {}

/**
 * @memberof Player
 */
function getName(Object_) {}

/**
 * @memberof Player
 */
function getPointedBlockData() {}

/**
 * @memberof Player
 */
function getPointedBlockId() {}

/**
 * @memberof Player
 */
function getPointedBlockSide() {}

/**
 * @memberof Player
 */
function getPointedBlockX() {}

/**
 * @memberof Player
 */
function getPointedBlockY() {}

/**
 * @memberof Player
 */
function getPointedBlockZ() {}

/**
 * @memberof Player
 */
function getPointedEntity() {}

/**
 * @memberof Player
 */function getPointedVecX() {}

/**
 * @memberof Player
 */function getPointedVecY() {}

/**
 * @memberof Player
 */function getPointedVecZ() {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function getSaturation() {}

/**
 * @memberof Player
 */
function getSelectedSlotId() {}

/**
 * return the player's current x coordinate
 * @memberof Player
 * @return {number} the player's x coordinate
 * @example
 * var x = Math.round(Player.getX());
 * ModPE.showTipMessage("Your X coordinate is: " + x);
 */
function getX() {}

/**
 * return the player's current y coordinate
 * @memberof Player
 * @return {number} the player's y coordinate
 * @example
 * var y = Math.round(Player.getY());
 * ModPE.showTipMessage("Your Y coordinate is: " + y);
 */
function getY() {}

/**
 * return the player's current z coordinate
 * @memberof Player
 * @return {number} the player's z coordinate
 * @example
 * var z = Math.round(Player.getZ());
 * ModPE.showTipMessage("Your Z coordinate is: " + z);
 */
function getZ() {}

/**
 * @memberof Player
 */
function isFlying() {}

/**
 * @memberof Player
 */
function isPlayer(Object_) {}

/**
 * @memberof Player
 */
function setArmorSlot(int1, int2, int3) {}

/**
 * @memberof Player
 */
function setCanFly(boolean_) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function setExhaustion(double) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function setExp(double) {}

/**
 * @memberof Player
 */
function setFlying(boolean_) {}

/**
 * @memberof Player
 */
function setHealth(int_) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function setHunger(double) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function setLevel(int) {}

/**
 * @since BL 1.10.4
 * @memberof Player
 */
function setSaturation(double) {}

/**
 * @memberof Player
 */
function setSelectedSlotId(int_) {}